Even worse, the unnecessary stamina bar prevents you from running for very long and makes traversal more annoying than it should be. Early in the game (by JRPG standards anyway) you’ll gain a large feline mount, but this doesn’t feel much faster than travelling on foot. Navigating to quests is easy, as they’re marked clearly on the minimap and the objective tracking works well on the in-game compass. I’d also steer clear of the crafting system (and to be honest the equipment doesn’t usually match up to quest rewards) in its current state and focus on the exploration and storyline. Occasionally you’ll find an exceptionally powerful weapon in a chest though, so it is worth tracking these down at least. There’s hundreds of gleaming pickups sprinkled around, as well as a dizzying number of chests to open, but the rewards are largely small with an underlying crafting mechanic that feels simultaneously underdone and too reliant on grinding. Mobs of enemies roam around, but do not interact with each other in any way, which seems a missed opportunity. There are vast open spaces to navigate but there isn’t a lot to do in most of these. However, exploring the world of Heryon is a mixed bag. Some of the music is superb too, with Yasunori Mitsuda of Xenoblade fame contributing. The voice acting is fine, although the battle cries become quickly repetitive (a criticism that can be levied at the genre in general). I’d almost prefer the cutscenes to have been in-game, as they currently draw attention to the less impressive parts of the presentation. The lower budget is perhaps most clearly seen in the character models, especially when it comes to lip syncing and cutscenes. Enemy design is mostly interesting – albeit with a few reused models – and bosses in particular look great. While not as polished as games made by much bigger studios, the level of detail is impressive and Midgar Studio has managed to create a world with a range of biomes that all have a distinctive look and feel. The combination of magical crystals and alien robots make this a pretty obvious mix of its influences, but it does manage to create a world that just about stands on its own.Įdge of Eternity looks pretty good in action. Add in the usual ingredients of mysterious prophecies, unknown destinies, and a dash of unusual alliances and betrayals and you have all the makings of an epic journey. In order to combat the Corrosion, an idealistic young soldier and his priestess sister must go on a quest to find the rumoured cure and save Heryon from destruction. This ongoing war reached its zenith when a fatal disease called the Corrosion was released by the invaders, threatening all life on Heryon. The backstory concerns a world called Heryon torn apart by a war with a robotic alien force.
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