I recommend an army of 19 Star Dragons for High Elves, 19 Black Dragons for Dark Elves, 19 Carnosaurs/Stegadon/Ancient Stegadon for Lizardmen and for Skaven – Doomwheels and/or Hellpit Abominations, either 19 of them or 9-11 of either/both supported by 9-10 Plagueclaw Catapults and/or Warp Lightning Cannons (because Skaven artillery is so awesome). This is not a time to be playing around with Skaven Clanrats, Skinks, High Elf Spearmen or Dark Elf Bleakswords. Important – The most important thing, whether you or the AI complete the Final Ritual and can start the Final Battle, is that your Faction Leader be “alive” (not wounded since s/he is Immortal) and ready to go with a doomstack of the best units you have. Only once you have completely destroyed a race do you not have to worry about that race finishing the ritual before you. If you kill the primary ritual race faction of a given race (such as defeating Tyrion/Lothern of the High Elves) but other factions of that race survive (such as Teclis of the High Elves), the next faction in line of that race will take over trying to complete the ritual. If you win, then the faction who started the ritual is out of the competition but you have not won the game yet, you still must continue on with your rituals so that you can do the Final Battle as the Defender.Įven if you kill Malekith, Mazdamundi and Tyrion’s factions before you start the Final Battle, they will still be present leading their armies in the battle. If they do, this will also prompt the Final Battle with 5 turns to fight it, where you will be the attacker and must attack and win. Important – The AI can finish the final ritual before you. If you win, you win the game, if you lose, you lose the game. Then I think one final enemy force (I think Skaven) makes a final assault to stop you. The Final Battle consists of each of the other 3 ritual race factions’ primary Legendary Lords (Tyrion, Malekith, Mazdamundi, I think Queek for the Skaven but not certain) attacking you in waves to try and stop you from winning (thankfully they don’t all attack you at once, the next army enters the battle as soon as you defeat the previous enemy). Quick Very Important Note! You need to be ready with your Faction Leader (the Legendary Lord you started the campaign with) and a Top Tier army ready to go or at least able to be recruited immediately (you do not want your leader in a wounded state), because if you are not ready and do not fight the battle within the limit, then you have to repeat the Final Ritual, which takes 20 turns and spawns multiple doomstacks TWICE during those 20 turns!!! If you complete the Final Ritual, you will have Five (5) turns to start the Final Battle, where you will be the Defender. To win the Vortex campaign, you must win the “Final Battle”. The other DLC factions like Alarielle, Alith Anar, Tehenhuan, Gor-Rok, Tik’taq’to, Hellebron, Lokhir Fellhart, Tretch Craventail and Ikit Claw are normal Great Vortex Race factions. Tomb Kings, Vampire Coast, Snikch, Malus Darkblade, Nakai the Wanderer, The Huntsmarshal Markus Wulfhart and Repanse de Lyonese have their own victory objectives on the Vortex map. Note that some Races and Factions do not participate in the Race for the Vortex even when playing on the Vortex map. Enjoy this guide on how to prepare for the Vortex rituals and the Final Battle. I regret not making this guide sooner, but I shall rectify that now. But why must thousands of players suffer such thousands of hours of wasted time due to reloading even just a 5 turn previous save file, when those with experience have the knowledge to prevent that. Obviously if you do not know how the campaign works it would be prudent to play a Normal to Very Hard (NOT Legendary) difficulty campaign and save every turn so you can learn the campaign and reload previous saves if you realize you screwed up. At least with the Chaos Invasion in Warhammer 1 and Mortal Empires, Chaos spawns in a specific area and then moves toward your territory, like the Huns in Attila. There is also the unpleasant stress of seeing 6 enemy army doomstacks spawn in your own territory that nothing prepares you for. That happened in my first Vortex campaign with Kroq-Gar, I realized I was not ready (I didn’t have Kroq-Gar ready with a doomstack) and had to reload a save to better prepare. Others post about how they were not ready for the final victory condition event and lost or had to load a far previous save file to prepare better. I have seen a large number of Reddit and other forum posters say they hate the Vortex campaign or they simply never play it because there is Mortal Empires. Guide to Eye of the Vortex Campaign Reason for Guide The Ritual Process and Intervention Armies.
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